The project will involve the students recreating one of Captain Bob Bartlett’s famous expeditions- The overall project be an interactive map on which the robot travels the path of the voyagers on the Karluke and responds to the events as they enfold. After listening the book, “The Lamp, The Ice and a Boat Called Fish” by Jacqueline Briggs Martin, the students will be put in small groups (4-6) to plan the voyage. Using chart paper, they need to illustrate a map which includes the relevant continents and oceans. They need to construct some of the physical features, ice hills, ice floes, animals, etc., that are needed to share their recreation. Then, they need to identify the challenges and successes of the voyage. Each child in the group will choose one of the successes or challenges and program an appropriate reaction for the robot which uses sounds, lights and motion. The students will use coding, (events, conditionals, functions and loops) to make the robot show “emotion” when it encounters a challenge and when it overcomes that challenge. The grade 4s will show their maps to the Kindergarten class. They will then partner with a kindergarten group and help them to learn ozobot's simpler coding which uses color patterns and markers. The students will work in small groups with the kindergarten students. They will help the younger students design a simple map of the school playground (or classroom), and show them how to use markers to code motion. The kindergarten students will then put color codes in place for the robot to travel the path around the playground.